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CONFIG // TUNING THE RIG#

> INITIATING SETUP SEQUENCE... > STATUS: TRACKING CHANGES

This page documents config changes made to mods in the collection, so everyone can see what's changed and why — rather than settings quietly shifting between revisions with no record of it.

What this page is

A running log of tuning changes made to the collection's mod configs. Not every change here may be live in the current revision yet — check the Changelog for what's actually shipped.

Every "Before" value here is taken from a genuinely untouched, default install — not reconstructed from memory — so this table can be trusted as an accurate diff, not just an approximation.

Want to see what changed between PE Config Mod releases, not just current vs. stock? See Version History.

Setting changes#

FilterSaves
Setting Before After
rememberLifepath Off On
FlashbackFixer

Reduces flashback intensity to 70% (down from 100%) while playing another character, in a scripted vehicle, or as a vehicle passenger.

Setting Before After
ReductionMultiplier_PlayingOtherCharacter 1 0.7
ReductionMultiplier_ScriptedVehicle 1 0.7
ReductionMultiplier_InVehicle 1 0.7
Minimap Widgets
Setting Before After
Circle (minimap style) On Off
KILLS (kill counter widget) On Off
NovaOptics
Setting Before After
enable (color grading) Off On
autoMode Off On
Shift

Driving camera/immersion mod. Several immersion features turned on, steering sensitivity halved, FOV raised, and the corner-lookahead angle brought in from a wide 80° to a tighter ~40°.

Setting Before After
aggressiveRidingMode Off On
cornerLookAheadMode Off On
cornerLookAheadYaw 80° ~40° (0.698 rad)
dynamicSteeringSensitivityMode Off On
firstEquipCameraEnabled Off On
immersiveCameraEnabled Off On
immersiveCameraFOVChange 0 10
responsiveDrivingMode Off On
speedAffectsCameraShake Off On
speedAffectsFOV Off On
steeringSensitivity 100 50
cameraFOV / baseFOV 50.5° 67.7°
AutoDriveEnhanced
Setting Before After
drivingAI Vanilla ModdedNormal
DarkFuture

Need decay slowed down across the board, carry weight penalty halved, and fast travel disabled.

Setting Before After
energyLossRatePct 100% 70%
hydrationLossRatePct 100% 70%
nutritionLossRatePct 100% 70%
reducedCarryWeight Full Half
basicNeedsAdvancedSettings Off On
hideFastTravelMarkers On Off
fastTravelSettingV2 Disabled Enabled
EasierCounterAttackSettings
Setting Before After
easierCounterAttackTime 0.6s 0.4s (tighter counter window)
InformativeHealthbar

Turns off the extra HUD trackers for a cleaner display:

  • Armor, carry weight, lifepath, money, street cred
  • DarkFuture energy, hydration, nerve, and nutrition
Setting Before After
debuffStyle IconsOnly FullColor
KdspDeepScanSettings
Setting Before After
enableDiverseRelationships Off On
NightCityTrafficOverhaul

Across-the-board traffic speed and acceleration buffs.

Vehicle class Max speed (before → after) Acceleration (before → after)
Normal vehicles 31 → 70 1.0 → 1.25
SUVs 31 → 70 1.0 → 1.25
Sport vehicles 41 → 100 1.0 → 1.5
Sport bikes 41 → 100 1.0 → 1.5
Mini vehicles 26 → 50 1.0 → 1.05
Trucks 28 → 60 1.0 → 1.1

Also: trafficHijackDifficulty VANILLA → MEDIUM.

ResponsiveVModSettings
Setting Before After
vehHitReactionFrequency Balanced MostlyResigned
VendorPreview
Setting Before After
enableDangerZoneChecker Off On
ChallengingBreachMinigame
Setting Before After
startImmediately Off On
DamageScaling

NPC damage scaling preset switched from the mod's default to a balanced curve — damage taken from NPCs drops off at higher difficulty tiers instead of staying flat.

Setting Before After
npcPreset Default RMK_Balanced
npcDamageScaling (per tier) 1, 1, 1, 1, 1, 1, 1 1, 1, 0.85, 0.72, 0.6, 0.5, 0.4
SimpleXPMultiplier

XP gain reduced across the board to slow down leveling.

Setting Before After
Level 1.0× 0.6×
StreetCred 1.0× 0.3×
CoolSkill / IntelligenceSkill / ReflexesSkill / StrengthSkill / TechnicalAbilitySkill 1.0× 0.6×
FakeLightsNoMore

Already shipped with dashboard ad lights disabled (disableAdsLights: On) — as of the 1.7 config update, two more light types are disabled alongside it.

Setting Before After
disableLightChannels Off On
disablePortalLights Off On
GeneralShadowsFixes

Player shadows remain disabled. Ray-traced shadows now enabled, and the dynamic shadow instance budget reverted from a tuned Medium back to Vanilla.

Setting Before After
rtMode Off On
dynInstBudget Medium Vanilla
RTLightingFixes

Previously shipped fully default — path tracing mode is now enabled.

Setting Before After
ptMode Off On
TF_Config

Tactical flashlight/gadget battery now drains and recharges much faster.

Setting Before After
batteryDurationNormal 600s 30s
batteryDurationTac 60s 10s
batteryRechargeTime 1200s 60s
batteryFullChargeNotification On Off
NightCityAllies

Two settings that didn't exist in this mod's config before now appear, already tuned:

Setting Before After
mercSpawnLimit (new setting) 6
useDefaultRecords (new setting) Off

New mods (no baseline to compare against)#

These were added to the collection alongside the settings above — since they weren't previously part of it, there's no "vanilla" state to diff against, just the values they ship with:

  • PayToGo — Night City Railroad fast-travel pricing tuned (district rate and inflation scaling both raised from their low placeholder values).
  • True Night Vision — new cybernetic night-vision overlay. Keybinds: P to toggle, H for heat-vision mode. Ships with its own extensive custom color-grading preset.